The first version should answer a question, not implement a wish list.

MVP Development in Kent

Looking for MVP development in Kent? Cube Systems works with businesses in Maidstone, Canterbury and Royal Tunbridge Wells, from first demonstration through to go-live and beyond.

Kent businesses tend to reach us at the same point: the current system has become the constraint rather than the tool, and the workarounds have started to cost more than the software. That is the point at which MVP development is worth doing properly.

Most first versions fail for the same reason: they were too big. Six months of building to a feature list assembled before anybody had used anything produces a product nobody asked for, delivered too late to change course cheaply. A minimum viable product is not a cheap product or an unfinished one - it is the smallest thing that lets real customers do the valuable part of the job, built well enough that you can keep going from it rather than throwing it away. Cube Systems helps decide what that smallest thing is, builds it properly, puts it in front of paying customers, and then works out what the second version should be based on what actually happened.

  • 4 months

    A realistic target for a focused first release

  • Priced by stage

    Agreed before each stage starts, never open-ended

  • Built to keep

    Small on purpose, not unfinished

What it involves

Inside MVP development

The parts of the job that decide whether a product can be sold at scale, rather than only delivered once.

  • Scope decided by what it proves

    Every candidate feature is judged against one question: does leaving it out stop a customer getting value? Most of them do not, and the ones that do become the first release.

  • Built to keep, not to demo

    A throwaway prototype is fine for a pitch and a disaster as a foundation. The first version is built on the same architecture the real product will use, just with far less of it.

  • Charging from the first release

    Signup, plans and payment included from day one. An idea that people will pay for behaves very differently from one they will merely sign up to for free.

  • Instrumented to learn from

    Activation, drop-off and feature usage tracked from launch, so the second version is designed from evidence rather than from the loudest customer conversation.

  • An interface people can use unaided

    A first version that needs a walkthrough is a first version that will not convert. Onboarding is treated as part of the product rather than as documentation.

  • A path to version two

    Where the product is likely to grow is designed for even when it is not built. The parts that are deliberately simple are the parts that are cheap to replace.

In practice

Where this usually starts

Anonymised, but not invented. These are the situations people describe to us before anything gets built.

  1. An idea from inside an industry

    The situation

    Someone who had worked in an industry for twenty years knew exactly which administrative problem everybody in it had. They had a very clear idea, no software background, and a list of forty features.

    What changed

    The list was cut to four. The first version launched in under four months, converted its first paying customers from the founder’s own network, and the roadmap was rebuilt from what those customers actually did with it.

  2. A prototype that had run out of road

    The situation

    A team had validated demand with a no-code prototype, but it could not handle their data volumes, could not be secured properly and could not take payments the way they needed.

    What changed

    The validated workflow was rebuilt as a real application with the same behaviour, then extended with the two things the prototype could never do. No user had to relearn anything.

  3. A new line inside an existing business

    The situation

    An established company wanted to launch a subscription product adjacent to their main business, but could not justify a full internal team before knowing whether it would sell.

    What changed

    A first version was built and launched by our team while the business tested the market. Once retention proved the model, the platform and the knowledge were transferred to an internal team.

Local coverage

MVP development across Kent

Our Kent coverage includes Maidstone, Canterbury, Royal Tunbridge Wells, Medway, Ashford and Folkestone, and the ME1, ME2, ME3, ME4 and ME5 postcode districts. If you are in Kent and not on that list, we almost certainly still cover you, so ask.

Postcode districts

  • ME1
  • ME2
  • ME3
  • ME4
  • ME5
  • ME6
  • ME7
  • ME8
  • ME9
  • ME10
  • ME11
  • ME12
  • ME13
  • ME14
  • ME15
  • ME16
  • ME17
  • ME18
  • ME19
  • ME20
  • TN1
  • TN2
  • TN3
  • TN4
  • TN8
  • TN9
  • TN10
  • TN11
  • TN12
  • TN13
  • TN14
  • TN15
  • TN16
  • CT1
  • CT2
  • CT3
  • CT4
  • CT5
  • CT6
  • CT7
  • CT8
  • CT9
  • CT10
  • CT11
  • CT12
  • CT13
  • CT14
  • CT15
  • CT16
  • CT17
  • CT18
  • DA1
  • DA2
  • DA3
  • DA4
  • DA9
  • DA10
  • BR8
  • TN17
  • TN18
  • TN19
  • TN20
  • TN21
  • TN22
  • TN23
  • TN24
  • TN25
  • TN26
  • TN27
  • TN28
  • TN29
  • TN30

Areas we cover

Maidstone, Canterbury, Royal Tunbridge Wells, Medway, Ashford, Folkestone, Dover and Tonbridge.

Getting to you

Roughly 80 miles from our office in Olney, Buckinghamshire. Discovery, training and go-live are done on site as standard - not because it looks good on a proposal, but because most of what a system needs to know is learned in the building.

How it happens

How a build actually runs

The same process wherever you are, and for Kent the sessions that benefit from being in a room are held in one.

  1. Shape

    A few sessions working out what the product is, who pays for it and what the first version has to do. You leave with a written scope and a price, whether or not you go further.

  2. Design

    Screens, flows and the data model behind them, agreed before anybody writes production code. Changing a decision here costs an afternoon rather than a month.

  3. Build

    Two-week cycles with something working at the end of each one, in an environment you can log into. No six-month silence followed by a reveal.

  4. Launch

    Billing live, onboarding tested, monitoring in place, and the first real customers on the platform with somebody watching closely.

  5. Run

    Hosting, support and continued development for as long as you want it - or a clean handover to your own team, with everything documented.

You might call it something else

MVP development goes by a lot of names - if you searched for any of these, this is the page you wanted.

  • Minimum viable product development
  • Prototype to product
  • Startup software development
  • Proof of concept development
  • First version development
  • Product discovery and build

Questions

The things people ask first

  • It depends entirely on scope, which is exactly why the first conversation is about cutting scope rather than pricing a feature list. We price each stage before it starts, so you are never committing to an open-ended project.

  • Not if it is built properly. A first version should be small, not shoddy. We deliberately leave things out; we do not deliberately build them badly, because the rebuild tax lands exactly when you can least afford it.

  • Then you found out in four months for a known cost, which is the point. A staged approach means you can stop at the end of any stage, and you own everything built so far.

  • No, though it obviously helps. Plenty of good products are funded from an existing business or from the first customers. What matters more is that somebody has confirmed they will pay for it.

Building in Kent?

MVP development for a Kent business

Tell us what you have got and what you want to sell. We will tell you what it would take and whether it is worth doing.